The amount of frustration I was having when I worked on my rainy day boots was insane, and it was all because of the fact I have boots with special patterns on them that were NOT showing up on the diffuse maps. No matter what I did they were just non-existent. It didn’t make sense! Surely if they show up on base color, they should there too, no? No. I was frustrated for HOURS until yet again, the amazing Lev from levlevlev showed up and helped me out. So now, I share my knowledge!
Substance Tutorials
FiveM Creator Tutorial: Exporting textures for GTA V models from Substance Painter
Before I even get started on this tutorial I want to provide a massive thank you to Lev, over at levlevlev. He is a very knowledgeable person about 3D modeling for FiveM, and if it wasn’t for him, some of my projects would NOT be happening! So thank you SO much!
If you’re anything like me you will be someone absolutely in love with – and potentially obsessed with – Substance Painter for texturing your 3D models. This program has taken what was once a photoshop-cryfest, and made it a smoother experience for texturing models. That being said, I know plenty of people who still use photoshop to texture, and it isn’t a bad thing, but Substance Painter has surely made it a LOT easier.
Today, I am going to give you some tips and tricks to properly export your textures from Substance Painter, starting with prepping, and then I’ll share with you what was shared with me: an export preset. That’s right. Get absolutely excited.